Brain-computer interfaces suck. The input they provide is uncertain and very sensitive to noise. Let's improve accuracy and reduce effort, by leveraging context information. Be amazed by the power of post-processing!
My name is Danny Plass-Oude Bos, and I'm a PhD student at the Human-Media Interaction group at the University of Twente. I'm interested in how we can improve brain-computer interfaces by applying post-processing methods, such as smoothing, hysteresis, and predictive models. I hope to present my defense around January 2014. My supervisors are Dr. Mannes Poel and Prof. Anton Nijholt. My position has been paid from the national BrainGain SmartMix project, and is part of the CTIT SRO NICE.
BrainBasher is a game played with imaginary movement. The experience and performance with a clinical look was compared to a playful look. Bram van de Laar continued the research, comparing actual and imaginary movement.
In the popular video game World of Warcraft, you play a druid. Druids can change into animals. In your human form you are very good at casting spells from a distance. When you change into a bear you excel at close combat with your sharp claws and teeth. In this version, when you are stressed or aggressive you change into a bear, and when you relax you revert to your human form. Your brain now determines the way you play.
This YouTube video shows almost all our BCI demos. Missing are some demos I have not been involved in personally, such as BrainBrush and BrainTwitter.
Citation counts, in square brackets, from GScholar, Aug 2013. View complete listing of publications here.
If you are a student and interested in doing something with brain-computer interaction, feel free to contact us! There are numerous options, as you can see below.
HMI project, Capita selecta, and the course Brain-computer interfaces which evolved from the HMI Seminar series on this topic. MSc projects I've been in the graduation committee of:
Bram van de Laar - Imaginary and actual movement in BCI gaming;
Gido Hakvoort - Immersion and affect in a BCI game;
Michel Obbink - Social interaction in a cooperative BCI game.
Ah... So you want to know more, eh?
BCI is a very innovative field, which requires the integration of many different areas of research. I love this variety. The job of a PhD student is also very diverse, and you have a lot of freedom, so it is easy to stay motivated.
In 2009 I got married to Martijn Plass. We had already been together for a long time, so it was about time! Martijn is a game designer who started his own company, Catnip Games. Together we have a beautiful daughter, Anna.
I'm easily enthusiastic about many things. Here are a few of my hobbies: playing MMORPGs, music games, running, yoga, sewing, gardening, drawing, reading scifi (Frank Herbert), fantasy (George Martin), but also non-fiction.